发明级 curriculum stage scene
L4

万物引擎 · 五阶段成长课程

发明级

理解结构、运动和部件协作,把创意方案实现为可装配、可运行、可测试的工程作品

9~12 岁48 课时从“功能造物”到“智能发明”

STAGE LEARNING MAP

Course-pack themes

Every course pack connects AI ideation, 3D design, printing, making, and presentation. Open a card to see its teaching focus and outcomes.

What will learners gain?

Every ability goal is grounded in real work, making both the process and progress visible.

Understand mechanisms
Assemble working parts
Improve with test data
Communicate engineering decisions

A dependable creation path

Difficulty grows by stage, while every learning cycle produces a visible, take-home result.

01

Explore

02

Engineer

03

Assemble

04

Validate

Automatic Watering Controller01Grades 4–5

Automatic Watering Controller

Combine sensing, control, and water delivery to build a closed-loop automatic plant-watering demonstrator.

Multifunction Smart Night Light02Grade 4

Multifunction Smart Night Light

Design the body, lighting, circuit, and enclosure of a night light with clock or automatic sensing functions.

Sensor Light Enclosure Design03Grades 4–5

Sensor Light Enclosure Design

Plan sensor openings, mounting, light diffusion, and ventilation to create a safe, easy-to-assemble enclosure.

Ship04Grades 4–5

Ship

Study a ship's main structures and motion, then create a coherent watercraft model.

Submarine05Grades 4–6

Submarine

Study a submarine's main structures and motion, then create a coherent underwater vehicle model.

Off-World Base Design06Grades 4–5

Off-World Base Design

Compare survival needs on the Moon and Mars, then plan habitation, research, energy, and transport modules for a complete base.

Astronaut Equipment07Grades 4–6

Astronaut Equipment

Study astronaut tasks and space conditions, then design the key structures and functions of astronaut equipment.

Linkage Mechanism08Grades 4–5

Linkage Mechanism

Explore links, joints, and motion paths, then design, assemble, and test a working linkage.

Tracked Vehicle09Grades 4–5

Tracked Vehicle

Explore track, wheel, and drive relationships, then design, assemble, and test a tracked vehicle.

Powered Mechanical Car10Grades 4–6

Powered Mechanical Car

Design chassis, wheels, drivetrain, and power system for a stable car that can be optimized for speed or load.

Solar Energy Device11Grades 4–5

Solar Energy Device

Explore solar-energy capture and conversion, then design light collection, power transfer, and a working application.

Rainwater Collector12Grades 4–6

Rainwater Collector

Explore rainwater use and sustainability, then design a collection system that clearly demonstrates its function.

VISIBLE OUTCOMES

Representative work and outcomes

Learners do more than follow steps—their work demonstrates growth in expression, design, engineering, and innovation.

Clock Night Light

Clock Night Light

Arrange the light source and circuit, and make a small night light that can sense.

Induction lamp shell

Induction lamp shell

Design a transparent and heat dissipating lamp housing around the sensing module.

ship

ship

Understand the hull and navigation methods, and complete a ship model.

submarine

submarine

Understand the hull and underwater movements, and complete a submarine model.

spaceport

spaceport

Future Space Station · Student Creative Version

Astronaut equipment

Astronaut equipment

Understand the requirements of the space environment and design astronaut equipment.

Quadruped linkage beast

Quadruped linkage beast

Connecting Rod Monster · Student Creative Version

Crawler exploration robot

Crawler exploration robot

Robot Partner · Student Creative Version

Mechanical car

Mechanical car

Combine chassis, wheels, and power to make a mechanical car.

solar power installation

solar power installation

Research solar energy conversion and create a demonstrative application device.

Rainwater collector

Rainwater collector

Plan the collection and storage structure, and create a rainwater collector.

01

Physical work

Every theme produces a take-home, display-ready 3D creation.

02

Digital process

Ideas, sketches, prompts, models, and iteration records are preserved.

03

Ability review

Stage goals, project evidence, and growth stay visible over time.

04

Presentation

Learners explain their work through showcases, sharing, or project defense.

Find the right creation stage

Combine stage packs and yearly growth programs around grade, experience, and interest.